Ratno, Suyit and Mahmud and Suharta (2013) ANALISIS KREATIVITAS DAN HASIL BELAJAR PADA PEMBELAJARAN BERBASIS MASALAH DAN ADVANCE ORGANIZER YANG DIINTEGRASIKAN DENGAN MEDIA BERBASIS KOMPUTER DAN MEDIA BENDA RIIL PADA MATERI LARUTAN PENYANGGA. -, 05 (03).
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Abstract
This study aims to develop a model of learning in an effort to improve student learning outcomes and creativity . This research was conducted in the field and MAN MAN 3 Tanjungmorawa Deliserdang District . Samples were taken from MAN 2 class 3 class of the field and 2 Tanjungmorawa MAN . I was given an experimental class Problem Based Learning is integrated with computer -based media . Class II given experiment Problem Based Learning is integrated with media real objects . Class III are given learning experiment Advance Organizer integrated with computer -based media . Lessons given experimental class IV Advance Organizer integrated with media real objects . Learning Outcomes measured student learning outcomes with the test instrument . To measure the formation of students creativity used the observation sheet . Analysis using Two Way ANOVA at significance level α = 0.05 . Hypothesis Testing is done by using the General Linear Model Multivariate with SPSS - 19 . Research shows that : ( 1 ) There is no significant effect of the application of problem-based learning and advance organizer for the creativity of students , sig . 0.191 ( sig. > 0.05 ) , (2 ) There is a significant effect of the application of problem-based learning and advance organizers on learning outcomes of students , sig . 0.042 ( sig. < 0.05 ) , (3 ) There is no significant influence of computer -based media and media real objects on the creativity of students , sig . 0,709 ( sig. > 0.05 ) ; ( 4 ) There is a significant influence of computer -based media and media real objects on student learning outcomes , sig . 0.001 ( sig. < 0.05 ) ; ( 5 ) There is an interaction between the application of problem-based learning and advance organizer with computer -based media and media real objects on the creativity of students , sig . 0.000 ( sig. < 0.05 ) ; ( 6 ) There is an interaction between the application of problem-based learning and advance organizer with computer -based media and media real objects on student learning outcomes , sig . 0.010 ( sig. < 0.05 ), ( 7 ) the most optimal learning model to enhance students creativity is Problem Based Learning is integrated with computer -based media , ( 77 ± 13.339 ), ( 8 ) the most optimal learning models to improve outcomes student learning is problem Based Learning is integrated with computer -based media ( 0.579 ± 0.111 )
Item Type: | Article |
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Keywords: | Kreativitas; Hasil Belajar; Pembelajaran Berbasis Masalah; Advance Organizer; Media Berbasis Komputer; Media Benda Riil; LArutan Penyangga |
Subjects: | L Education > LB Theory and practice of education L Education > LC Special aspects of education |
Divisions: | Program Pasca Sarjana > Pendidikan Kimia |
Depositing User: | Mr Fifri Juanda Harahap |
Date Deposited: | 01 Apr 2016 04:04 |
Last Modified: | 01 Apr 2016 04:04 |
URI: | https://digilib.unimed.ac.id/id/eprint/888 |