Sembiring, Eunike (2022) Impoliteness Used by Players on The Mobile Legends Game. Undergraduate thesis, UNIMED.
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Abstract
This study aims at findings out how Impoliteness study on game online that show
on Mobile Legend at pragmatics with type of Culpaper’s (2014) theory casual
effect. The objective of the study to investigate what kinds impoliteness of Mobile
Legendin game online of and how the realization of Impolitenesshave a negative
meaning. A descriptive qualitative design is applied in the research with scientific
individual experience life by textual analysis of Lincoln (2000). The procedure of
collecting data is analyze the utterances of players at children stage, teenager stage,
and adult stage. The research findings are found based on Culpaper's theory, they
are Anger 44%, Disgust 28% and Contempt 28%. In conclusion,That period is the
peak stage of physical condition, so that a person is in a very supportive condition
for any effort to meet the challenges of achieving power or the best achievement
Item Type: | Thesis (Undergraduate) |
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Keywords: | Pragmatics; Impoliteness; Mobile Legends |
Subjects: | P Language and Literature > P Philology. Linguistics |
Divisions: | Fakultas Bahasa dan Seni > Sastra Inggris |
Depositing User: | Ricky Syahrizal |
Date Deposited: | 25 Sep 2025 01:42 |
Last Modified: | 25 Sep 2025 01:42 |
URI: | https://digilib.unimed.ac.id/id/eprint/65179 |