Development of Animation Video Media for Basic Motion Learning Based on Folk Games and Traditional Games in Children 10-12 Years

Damanik, Suryadi and Siregar, Abdul Hakim (2021) Development of Animation Video Media for Basic Motion Learning Based on Folk Games and Traditional Games in Children 10-12 Years. In: The 6th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL) 2021, 21 Sept 2021, Medan.

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Abstract

The purpose of this development research is to produce an animated video media for basic movement learning based on folk games and traditional games for children aged 10-12 years. The basis of development is Folk Games and Traditional Games as a means to develop the potential of children’s character. Along with the development of globalization, the local culture that is manifested by traditional games is getting eroded. So it is very necessary to make efforts to develop the character of children in elementary schools through folk games and traditional games in the form of animated video media that are packaged in the learning of Physical Education, Sports and Health. The flow of research and development of Animated Video Media for Basic Motion Learning Based on Folk Games and Traditional Games for Children 10-12 Years from the picture uses the Research Development (R&D) development model from Brog and Gall which consists of ten steps. The results of the study indicate that the media “Animated Video Media for Basic Motion Learning Based on Folk Games and Traditional Games that has been developed has been validated by a media expert validator in the first stage obtaining a feasibility percentage of 73.80% including the “feasible” criteria and in the second stage obtaining the results of the percentage of eligibility of 95.20% are included in the “very feasible” criteria. And according to the material expert validator in the first stage the result of the feasibility percentage is 75.55%. included in the “feasible” criteria and in stage II the results obtained a percentage of eligibility of 92.22%, included in the “very feasible” criteria. And according to practitioners of sports, folk games and traditional games, the percentage of eligibility results is 98.18% including the “very feasible” criteria. The results of individual trials and small group trials are in the “good” category. In the large group trial stage, the effectiveness criteria were achieved with the number of students reaching 17 people in the post-test or about 89.47%. Therefore, it can be concluded that the Animated Video Media for Basic Motion Learning Based on Folk Games and Traditional Games is appropriate for use in children 10-12 years old.

Item Type: Conference or Workshop Item (Proceeding)
Additional Information: 372.86 Dam d
Keywords: Animation; Video; Folk games
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1199 Games and amusements > GV1203 Children's games and amusements
G Geography. Anthropology. Recreation > GV Recreation Leisure > GV201 Physical education and training
L Education > LB Theory and practice of education > LB1555 Elementary or public school education
Divisions: Fakultas Ilmu Keolahragaan > Pendidikan Jasmani Kesehatan dan Rekreasi
Depositing User: Mrs Harly Christy Siagian
Date Deposited: 15 Jul 2024 09:38
Last Modified: 15 Jul 2024 09:38
URI: https://digilib.unimed.ac.id/id/eprint/58732

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