metode pembelajaran (2023) METODE PEMBELAJARAN SEJARAH Dl MUSEUM MENGGUNAKAN TEKNIK AUGMENTED REALITY. IDS000005476, 17 January 2023.
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Abstract
Metode Pembelajaran sejarah di Museum menggunakan teknik augmented reality yang diciptakan oleh Phil Ichwan Azhari, dkk, dengan jangka waktu perlindungan Perlindungan Paten Sederhana untuk invensi (tersebut diberikan untuk selama 10 tahun terhitung sejak Tanggal Penerimaan (Pasal 23 Undang-Undang Nomor 13 Tahun 2016 tentang Paten).
Item Type: | Patent |
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Keywords: | metode pembelajaran; museum; teknik augmented reality |
Subjects: | L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1025 Teaching (Principles and Practice) L Education > LB Theory and practice of education > LB2300 Higher Education L Education > LB Theory and practice of education > LB2300 Higher Education > LB2331.7 Teaching personnel L Education > LB Theory and practice of education > LB2300 Higher Education > LB2361 Curriculum |
Divisions: | Fakultas Matematika dan Ilmu Pengetahuan Alam |
Depositing User: | Mrs Catur Dedek Khadijah |
Date Deposited: | 01 May 2023 10:10 |
Last Modified: | 01 May 2023 10:11 |
URI: | https://digilib.unimed.ac.id/id/eprint/51964 |