METODE PEMBELAJARAN SEJARAH Dl MUSEUM MENGGUNAKAN TEKNIK AUGMENTED REALITY

metode pembelajaran (2023) METODE PEMBELAJARAN SEJARAH Dl MUSEUM MENGGUNAKAN TEKNIK AUGMENTED REALITY. IDS000005476, 17 January 2023.

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Abstract

Metode Pembelajaran sejarah di Museum menggunakan teknik augmented reality yang diciptakan oleh Phil Ichwan Azhari, dkk, dengan jangka waktu perlindungan Perlindungan Paten Sederhana untuk invensi (tersebut diberikan untuk selama 10 tahun terhitung sejak Tanggal Penerimaan (Pasal 23 Undang-Undang Nomor 13 Tahun 2016 tentang Paten).

Item Type: Patent
Keywords: metode pembelajaran; museum; teknik augmented reality
Subjects: L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1025 Teaching (Principles and Practice)
L Education > LB Theory and practice of education > LB2300 Higher Education
L Education > LB Theory and practice of education > LB2300 Higher Education > LB2331.7 Teaching personnel
L Education > LB Theory and practice of education > LB2300 Higher Education > LB2361 Curriculum
Divisions: Fakultas Matematika dan Ilmu Pengetahuan Alam
Depositing User: Mrs Catur Dedek Khadijah
Date Deposited: 01 May 2023 10:10
Last Modified: 01 May 2023 10:11
URI: https://digilib.unimed.ac.id/id/eprint/51964

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