The Development of Educational Games Ludo Word Game (LWG) Based on Literacy in German Learning

Mursid, R (2019) The Development of Educational Games Ludo Word Game (LWG) Based on Literacy in German Learning. In: The 4th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2019), 23-24 September 2019, Medan City.

[thumbnail of Article.pdf]
Preview
Text
Article.pdf - Published Version

Download (2MB) | Preview
[thumbnail of Turnitin.pdf]
Preview
Text
Turnitin.pdf - Published Version

Download (1MB) | Preview

Abstract

Abstract This research and development aims to: (1) Produce learning games for educational games Ludo Word Game based on literacy that worthy to use (2) know the effectiveness educational game learning media Ludo Word Game based on literacy that developed on German learning in improving student learning result. This study belongs to a research and development which uses the R&D model by Borg and Gall. The result of this study shows that: (1) the assessment of German instructional material experts is in the criteria of very good, (2) the assessment of media experts is in the criteria of very good, (3) the assessment of individual trial is in the criteria of very good, (4) the assessment of small group trial is in the criteria of very good, and (5) the assessment of field trial is in the criteria of very good. The result of hypothesis testing proves that there is a significant difference between the students learning outcome who were taught with educational game learning media Ludo Word Game based on literacy in German learning and the students learning outcome who were taught with book. It is pointed by the result of data processing in which tcount = 3.03 while ttable = 1.99. The result is t count > t table. Then, it can be concluded that the students learning outcome who were taught with the interactive instructional media based on behavioral perspective to improve the German skills of the Senior High School Students grade X with the effectiveness of 88.73% is higher than the students learning outcome who were taught with book with the effectiveness of 81.63%.

Item Type: Conference or Workshop Item (Paper)
Keywords: educational games ludo word game based on literacy; german learning
Subjects: L Education > LB Theory and practice of education > LB2300 Higher Education
L Education > LB Theory and practice of education > LB2300 Higher Education > LB2331.7 Teaching personnel
L Education > LB Theory and practice of education > LB2300 Higher Education > LB2361 Curriculum
L Education > LC Special aspects of education
L Education > LC Special aspects of education > LC149 Literacy. Illiteracy
P Language and Literature > PD Germanic languages
Divisions: Fakultas Teknik > Pendidikan Teknik Mesin
Depositing User: Mrs Catur Dedek Khadijah
Date Deposited: 09 Jul 2022 16:26
Last Modified: 09 Jul 2022 16:26
URI: https://digilib.unimed.ac.id/id/eprint/46307

Actions (login required)

View Item
View Item