Developing E-Scattergories Game in Writing Descriptive Text for The Tenth Grade in Vocational School

Ennis, Julita (2021) Developing E-Scattergories Game in Writing Descriptive Text for The Tenth Grade in Vocational School. Undergraduate thesis, Universitas Negeri Medan.

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Abstract

The objective of this study is to develop E-Scattergories game as a media to teach writing
descriptive text for the tenth grade students in SMK Namira Tech Nusantara Medan. This study
was conducted by using Research and Development design through six stages; gathering data
and information, need analysis, designing materials and media, validating, revising, get the
product. The subject of the study was tenth grade students and the English teacher in SMK
Namira Tech Nusantara Medan. The data were gathered by reviewing documents, conducting
interview to English teacher and distributing questionnaires to TKJ 1 (Teknik Komputer
Jaringan) consisting of 18 students to get the students’ need. The interview and questionnaire
results proved that the students to neededdigital game as a media. The developed writing
materials were validated by two experts with the average scores of 92.66 of 100. It shows that
the E-Scattergories game is valid and suitable to be used for the tenth grade students in SMK
Namira Tech Nusantara Medan. The final product can be used from E-Scattergories
developer.egoarchitect.com.

Item Type: Thesis (Undergraduate)
Keywords: development; E-Scattergories game; digital game; descriptive text
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1199 Games and amusements
P Language and Literature > PE English
Z Bibliography. Library Science. Information Resources > Z004 Books. Writing. Paleography > Z40 Writing
Divisions: Fakultas Bahasa dan Seni > Pendidikan Bahasa dan Sastra Inggris
Depositing User: Mrs Elsya Fitri Utami
Date Deposited: 26 Apr 2022 15:42
Last Modified: 26 Apr 2022 15:42
URI: https://digilib.unimed.ac.id/id/eprint/45816

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