THE IMPLEMENTATION OF BINGO MODELS TO IMPROVE STUDENT'S LEARNING ACTIVITIES AND LEARNING OUTCOMES OF MOLLUSC FOR 10TH GRADE STUDENT SMA NEGERI 1 TEBINGTINGGI ACADEMIC YEAR 2011/2012

Crysty, Verronicha (2012) THE IMPLEMENTATION OF BINGO MODELS TO IMPROVE STUDENT'S LEARNING ACTIVITIES AND LEARNING OUTCOMES OF MOLLUSC FOR 10TH GRADE STUDENT SMA NEGERI 1 TEBINGTINGGI ACADEMIC YEAR 2011/2012. Undergraduate thesis, UNIMED.

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Abstract

The research is aimed to improve students; learning activities and outcomes in class through the implementation of Bingo models on Mollusc topic for 10th grade student, X-3 class, in SMA Negeri 1 Tebing Tinggi academic year 2011/2012 . The research was design as classroom action research (CAR) consisted of four cycles. The subject of research was all students at class X-3 that totally 34 students. This research used two kinds of instrument, test and nontest instrument. The test instrument involved multiple choice of Mollusc achievement test whereas non-test instrument used observation sheet.Result shown that percentage of students learning activities increased by 20.58% in cycle I, 41.17% iin cycle II, 58.83% in cycle III and become 88.22% in cycle IV. Where the increase of each activities variable namely: (1) Number of students didPre-test and Post Test increased to 100%, (2) Students followedteachers explanations concerning on learning objectiveswere 56.62%, (3)Studentsfollowedteachers explanations regarding toinstruction of methods or media were 61.76%, (4)Studentsmade group discussion orderly were 66.18%, (5)StudentsRead and pay attention on the worksheet during observation and discussion were 50%, (6)Studentsfollowedteachers explanations regarding to learning material or lesson increased to 69.85%, (7)Studentsenthusiastically in observation, (8)Studentsenthusiastically in discussion increased to 80.88%, (9)Studentshadrespect to the other students while presenting their results ofobservations were 36.03%, (10)Studentsgavefeedback or questions on the topic that was presented were 41.19%, (11)Studentsenthusiastically duringBINGOgame were 58.82%, (12)StudentsPolite behave duringplaying BINGO game were 63.97%, (13) Students foundthe right keyword precisely and quickly were52.21%, (14)Studentshada good cooperation on group were 67.65%, (15)Studentsgavea rightconclussion were 31.62%, (16)Studentsstudent was pleased to award that given by the teacher to the winner groups of BINGO game were 44.12% and (17)Number of studentslistened to and followed the motivation from the teacher increased to 57.35%.The result of data analysis showed the percentage of student learning outcomes by implementing Bingo models increased fom cycle I to cycle IV that is 20.59% in cycle I, 38.24% in cycle II, 64.7% in cycle III and 88.2% in the fourth cycle. The implementation of Bingo models by CAR can improve students learning activities and outcomes.

Item Type: Thesis (Undergraduate)
Additional Information: 574.071 Cry i
Keywords: CAR; Bingo Models; Learning Activities; Learning Outcomes
Subjects: Q Science > QH Natural history > QH301 Biology
Q Science > QH Natural history > QH301 Biology > QH540 Ecology
Divisions: Fakultas Matematika dan Ilmu Pengetahuan Alam > Pendidikan Biologi
Depositing User: Mrs Elsya Fitri Utami
Date Deposited: 08 Apr 2016 08:34
Last Modified: 15 Nov 2016 04:28
URI: https://digilib.unimed.ac.id/id/eprint/10150

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